This sort of thing never really took off until Medieval 2 modding, but has sort of retroactively crept back into the Rome modding scene. Virtually all the above applying to you and never the AI. Scripts preventing you from building certain units until point "x". ![]() Scripts modelling "realistic" supply lines, extra unrest, loyalty penalties, religious differences etc etc. ![]() Click to expand.Making your generals catch acute cock exploderitus because they spent a turn or two in a city, or being greviously injured (- to authority, fertility, morale, hit points etc.) thanks to their bodyguard being in combat for thirty seconds.
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