By the late 90s, science fiction had thoroughly established the concept of virtual reality as a tenet of the genre, popularized by Gibson’s work, tabletop games like Shadowrun, and perhaps culminating in The Wachowski’s megahit film, The Matrix. In William Gibson’s seminal classic Neuromancer, the author posited a vision of cyberspace as a “consensual hallucination,” experienced by millions in an “unthinkably complex” web of data.
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